在Avalonia上使用Artifacts WriteableBitmap BitmapContext来操作位图的示例代码如下:
using Avalonia;
using Avalonia.Controls;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Threading;
public class MainWindow : Window
{
private WriteableBitmap _bitmap;
private BitmapContext _bitmapContext;
public MainWindow()
{
InitializeBitmap();
var canvas = new Canvas();
canvas.Width = 800;
canvas.Height = 600;
canvas.PointerMoved += Canvas_PointerMoved;
Content = canvas;
}
private void InitializeBitmap()
{
var dpi = new Vector(96, 96); // Set the DPI of the bitmap
var pixelSize = new PixelSize(800, 600); // Set the size of the bitmap
var platform = AvaloniaLocator.Current.GetService();
_bitmap = new WriteableBitmap(new PixelSize((int)pixelSize.Width, (int)pixelSize.Height), dpi, platform?.CreateWriteableBitmapRenderTarget(pixelSize, dpi));
// Lock the bitmap to get a BitmapContext for writing pixels
_bitmapContext = _bitmap.Lock();
}
private void Canvas_PointerMoved(object sender, Avalonia.Input.PointerEventArgs e)
{
// Get the current position of the pointer
var position = e.GetPosition((Canvas)sender);
// Write a red pixel to the bitmap at the pointer position
_bitmapContext.WritePixels(new[] { Colors.Red }, (int)position.X, (int)position.Y, 1, 1);
_bitmapContext.Flush(); // Flush changes to the bitmap
// Invalidate the canvas to force a redraw with the updated bitmap
((Canvas)sender).InvalidateVisual();
}
public override void Render(DrawingContext context)
{
context.DrawImage(_bitmap, new Rect(0, 0, _bitmap.PixelSize.Width, _bitmap.PixelSize.Height), new Rect(_bitmap.PixelSize));
}
}
这个示例创建一个可在Avalonia中绘制的窗口,并在窗口上的Canvas上绘制,当鼠标指针移动时,在WriteableBitmap上绘制一个红色的像素点,并强制Canvas进行重绘以显示更新后的位图。
请注意,这只是使用Avalonia中的WriteableBitmap和BitmapContext的基本示例,你可以根据自己的需求进行更多的自定义和扩展。
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