Avalonia上的Artifacts WriteableBitmap BitmapContext
创始人
2024-11-12 19:00:34
0

在Avalonia上使用Artifacts WriteableBitmap BitmapContext来操作位图的示例代码如下:

using Avalonia;
using Avalonia.Controls;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Threading;

public class MainWindow : Window
{
    private WriteableBitmap _bitmap;
    private BitmapContext _bitmapContext;

    public MainWindow()
    {
        InitializeBitmap();

        var canvas = new Canvas();
        canvas.Width = 800;
        canvas.Height = 600;
        canvas.PointerMoved += Canvas_PointerMoved;

        Content = canvas;
    }

    private void InitializeBitmap()
    {
        var dpi = new Vector(96, 96); // Set the DPI of the bitmap
        var pixelSize = new PixelSize(800, 600); // Set the size of the bitmap

        var platform = AvaloniaLocator.Current.GetService();
        _bitmap = new WriteableBitmap(new PixelSize((int)pixelSize.Width, (int)pixelSize.Height), dpi, platform?.CreateWriteableBitmapRenderTarget(pixelSize, dpi));

        // Lock the bitmap to get a BitmapContext for writing pixels
        _bitmapContext = _bitmap.Lock();
    }

    private void Canvas_PointerMoved(object sender, Avalonia.Input.PointerEventArgs e)
    {
        // Get the current position of the pointer
        var position = e.GetPosition((Canvas)sender);

        // Write a red pixel to the bitmap at the pointer position
        _bitmapContext.WritePixels(new[] { Colors.Red }, (int)position.X, (int)position.Y, 1, 1);
        _bitmapContext.Flush(); // Flush changes to the bitmap

        // Invalidate the canvas to force a redraw with the updated bitmap
        ((Canvas)sender).InvalidateVisual();
    }

    public override void Render(DrawingContext context)
    {
        context.DrawImage(_bitmap, new Rect(0, 0, _bitmap.PixelSize.Width, _bitmap.PixelSize.Height), new Rect(_bitmap.PixelSize));
    }
}

这个示例创建一个可在Avalonia中绘制的窗口,并在窗口上的Canvas上绘制,当鼠标指针移动时,在WriteableBitmap上绘制一个红色的像素点,并强制Canvas进行重绘以显示更新后的位图。

请注意,这只是使用Avalonia中的WriteableBitmap和BitmapContext的基本示例,你可以根据自己的需求进行更多的自定义和扩展。

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