要解决"AVCaptureVideoPreviewLayer和AVDepthData.depthDataMap"的问题,你可以按照以下步骤进行操作:
let session = AVCaptureSession()
session.sessionPreset = .high
guard let captureDevice = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back) else { return }
do {
let input = try AVCaptureDeviceInput(device: captureDevice)
session.addInput(input)
} catch {
print(error.localizedDescription)
return
}
let videoOutput = AVCaptureVideoDataOutput()
if session.canAddOutput(videoOutput) {
session.addOutput(videoOutput)
}
let depthOutput = AVCaptureDepthDataOutput()
if session.canAddOutput(depthOutput) {
session.addOutput(depthOutput)
}
let previewLayer = AVCaptureVideoPreviewLayer(session: session)
previewLayer.videoGravity = .resizeAspectFill
previewLayer.frame = view.bounds
view.layer.addSublayer(previewLayer)
extension YourViewController: AVCaptureVideoDataOutputSampleBufferDelegate, AVCaptureDepthDataOutputDelegate {
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
guard let depthData = AVCaptureDepthData.depthData(from: sampleBuffer) else { return }
if depthData.depthDataType != kCVPixelFormatType_DisparityFloat32 {
print("Invalid depth data format.")
return
}
// 获取深度数据图
let depthMap = depthData.depthDataMap
// 在这里可以使用深度数据进行处理
// 注意:在进行处理之前,你可能需要使用depthData.converting(toDepthDataType:)方法将深度数据转换为其他格式以进行更方便的处理。
}
}
请注意,以上代码只是一个示例,你可能需要根据你的需求进行更改和适应。另外,你还需要在你的代码中处理权限请求和错误处理等其他方面。