要在ARKit中添加一个盒子到锚点,可以按照以下步骤进行:
import ARKit
import SceneKit
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
sceneView.delegate = self
let scene = SCNScene()
sceneView.scene = scene
}
// ...
}
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let planeAnchor = anchor as? ARPlaneAnchor else { return }
let box = SCNBox(width: 0.2, height: 0.2, length: 0.2, chamferRadius: 0)
let boxNode = SCNNode(geometry: box)
boxNode.position = SCNVector3(planeAnchor.center.x, planeAnchor.center.y, planeAnchor.center.z)
node.addChildNode(boxNode)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let configuration = ARWorldTrackingConfiguration()
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
sceneView.session.pause()
}
完成以上步骤后,当ARKit检测到平面时,它将在相应的锚点上添加一个盒子。