let configuration = ARWorldTrackingConfiguration()
configuration.planeDetection = [.horizontal, .vertical]
sceneView.session.run(configuration)
let sphere = SCNSphere(radius: 0.05)
let physicsBody = SCNPhysicsBody(type: .dynamic, shape: SCNPhysicsShape(geometry: sphere, options: nil))
physicsBody.mass = 0.5
let anchor = sceneView.anchor(for: node)!
let reconstructedNode = sceneView.node(for: anchor)
// 设置重建场景的位置、缩放和旋转
reconstructedNode.position = SCNVector3(x: 0, y: 0.5, z: -1.5)
reconstructedNode.scale = SCNVector3(x: 0.1, y: 0.1, z: 0.1)
reconstructedNode.eulerAngles = SCNVector3(x: 0, y: -.pi / 2, z: 0)
// 将重建场景节点添加到场景
scene.rootNode.addChildNode(reconstructedNode)
reconstructedNode.addChildNode(sphereNode)
sphereNode.physicsBody = physicsBody
func renderer(_ renderer: SCNSceneRenderer, didSimulatePhysicsAtTime time: TimeInterval) {
sceneView.scene.rootNode.enumerateChildNodes { node, _ in
if let physicsBody = node.physicsBody {
// 对物理体执行模拟
physicsBody.applyForce(SCNVector3(x: 0, y: -1, z: 0), asImpulse: true)
}
}
}
通过这些步骤,我们可以在重建的AR场景中添加物理模拟效果。