ARKit的“环境遮挡”功能可以实现虚拟物体通过现实环境进行遮挡,让用户看到更真实的AR场景。具体实现方式如下:
let configuration = ARWorldTrackingConfiguration() configuration.environmentTexturing = .automatic configuration.detectionImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil)
let cube = SCNBox(width: 0.03, height: 0.03, length: 0.03, chamferRadius: 0.0) let material = SCNMaterial() material.diffuse.contents = UIColor.green cube.materials = [material]
let geometry = SCNNode(geometry: cube) let renderNode = SCNNode() renderNode.geometry = geometry.geometry renderNode.position = SCNVector3(x: 0, y: 0.1, z: -0.5) sceneView.scene.rootNode.addChildNode(renderNode)
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { guard let imageAnchor = anchor as? ARImageAnchor else { return nil } let node = SCNNode() let plane = SCNPlane(width: imageAnchor.referenceImage.physicalSize.width, height: imageAnchor.referenceImage.physicalSize.height) let material = SCNMaterial() material.diffuse.contents = UIColor.white.withAlphaComponent(0.5)