要使用ARKit检测房屋外部平面,可以按照以下步骤进行操作:
let configuration = ARWorldTrackingConfiguration()
configuration.planeDetection = .horizontal // 只检测水平的平面
let session = ARSession()
session.run(configuration)
extension ViewController: ARSessionDelegate {
func session(_ session: ARSession, didAdd anchors: [ARAnchor]) {
for anchor in anchors {
if let planeAnchor = anchor as? ARPlaneAnchor {
// 处理检测到的平面
addPlane(node: createPlaneNode(anchor: planeAnchor))
}
}
}
func session(_ session: ARSession, didUpdate anchors: [ARAnchor]) {
for anchor in anchors {
if let planeAnchor = anchor as? ARPlaneAnchor {
// 更新平面
updatePlane(node: createPlaneNode(anchor: planeAnchor))
}
}
}
}
func createPlaneNode(anchor: ARPlaneAnchor) -> SCNNode {
let planeGeometry = SCNPlane(width: CGFloat(anchor.extent.x), height: CGFloat(anchor.extent.z))
let planeNode = SCNNode(geometry: planeGeometry)
planeNode.position = SCNVector3(anchor.center.x, 0, anchor.center.z)
planeNode.eulerAngles.x = -.pi / 2 // 将平面旋转90度,使其与实际地面平行
return planeNode
}
func addPlane(node: SCNNode) {
sceneView.scene.rootNode.addChildNode(node)
}
func updatePlane(node: SCNNode) {
node.geometry = SCNPlane(width: CGFloat(anchor.extent.x), height: CGFloat(anchor.extent.z))
node.position = SCNVector3(anchor.center.x, 0, anchor.center.z)
}
session.delegate = self
这样,当ARKit检测到平面时,会触发相应的代理方法,你可以在这些方法中处理检测到的平面,并将其添加到场景中。
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