AudioKit提供了一个API来协调音频处理的计时,以使它们在同步时进行。这个API被称为'bounce recording sync”,即'音频回归记录同步”。这个功能可以通过以下代码示例实现:
let audioKit = AudioKit()
let player = AKPlayer()
audioKit.output = player
let recorder = try AKNodeRecorder(node: player)
player.syncEnabled = true
player.play()
try recorder.record()
sleep(3)
recorder.stop()
let audioFile = try AKAudioFile(forReading: recorder.audioFile)
let outputURL = URL(fileURLWithPath: NSTemporaryDirectory()).appendingPathComponent("outputFile")
let exportSession = AVAssetExportSession(asset: audioFile.avAsset, presetName: AVAssetExportPresetAppleM4A)
exportSession?.outputFileType = .m4a
exportSession?.outputURL = outputURL
exportSession?.exportAsynchronously {
switch exportSession?.status {
case .completed:
print("Exported to \(outputURL.absoluteString)")
default:
print("Export failed with error: \(exportSession?.error?.localizedDescription ?? "")")
}
}
这个示例将一个AKPlayer节点设置为AudioKit的输出节点。然后,它在该节点上启用了同步,并让该节点播放音频。它使用AKNodeRecorder节点记录播放器的输出,并将其导出到M4A格式的文件中。
请注意,上述示例仅仅是演示'AudioKit bounce recording sync”功能的示例,并不能完全满足您的需求。具体实现应根据您的需求来定制。