是的,Android Oboe库可以同时录制来自两个录音设备的两个音频流。以下是一个示例代码,展示了如何使用Oboe库在两个录音设备上同时录制音频流:
首先,在build.gradle文件中添加Oboe库的依赖:
implementation 'com.google.oboe:oboe:1.5.0'
然后,在您的代码中使用以下代码片段:
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import com.google.oboe.AudioInputStream;
import com.google.oboe.AudioOutputStream;
import com.google.oboe.AudioStreamCallback;
import com.google.oboe.AudioStreamConfiguration;
import com.google.oboe.Oboe;
public class MainActivity extends AppCompatActivity {
private static final String TAG = "MainActivity";
private AudioInputStream mInputStream1;
private AudioInputStream mInputStream2;
private AudioOutputStream mOutputStream1;
private AudioOutputStream mOutputStream2;
private Button mStartButton;
private boolean mIsRecording = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mStartButton = findViewById(R.id.button_start);
mStartButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (mIsRecording) {
stopRecording();
} else {
startRecording();
}
}
});
}
private void startRecording() {
mIsRecording = true;
mStartButton.setText("Stop Recording");
// Open the input streams for two recording devices
mInputStream1 = new AudioInputStream.Builder()
.setDirection(AudioInputStream.Direction.INPUT)
.setSharingMode(AudioInputStream.SharingMode.EXCLUSIVE)
.setPerformanceMode(AudioInputStream.PerformanceMode.LOW_LATENCY)
.setCallback(new AudioStreamCallback() {
@Override
public void onAudioReady(AudioInputStream audioInputStream, final int numFrames) {
// Handle the incoming audio data from the first input stream
// Process the audio data as needed
}
})
.build();
mInputStream2 = new AudioInputStream.Builder()
.setDirection(AudioInputStream.Direction.INPUT)
.setSharingMode(AudioInputStream.SharingMode.EXCLUSIVE)
.setPerformanceMode(AudioInputStream.PerformanceMode.LOW_LATENCY)
.setCallback(new AudioStreamCallback() {
@Override
public void onAudioReady(AudioInputStream audioInputStream, final int numFrames) {
// Handle the incoming audio data from the second input stream
// Process the audio data as needed
}
})
.build();
// Open the output streams for recording
mOutputStream1 = new AudioOutputStream.Builder()
.setDirection(AudioOutputStream.Direction.OUTPUT)
.setSharingMode(AudioOutputStream.SharingMode.EXCLUSIVE)
.setPerformanceMode(AudioOutputStream.PerformanceMode.LOW_LATENCY)
.setChannelCount(2) // Set the number of channels according to your requirements
.setFormat(AudioFormat.FORMAT_PCM_16)
.setSampleRate(AudioFormat.SAMPLE_RATE_44100)
.setCallback(new AudioStreamCallback() {
@Override
public void onAudioReady(AudioOutputStream audioOutputStream, final int numFrames) {
// Write the audio data to the first output stream
// Process the audio data as needed
}
})
.build();
mOutputStream2 = new AudioOutputStream.Builder()
.setDirection(AudioOutputStream.Direction.OUTPUT)
.setSharingMode(AudioOutputStream.SharingMode.EXCLUSIVE)
.setPerformanceMode(AudioOutputStream.PerformanceMode.LOW_LATENCY)
.setChannelCount(2) // Set the number of channels according to your requirements
.setFormat(AudioFormat.FORMAT_PCM_16)
.setSampleRate(AudioFormat.SAMPLE_RATE_44100)
.setCallback(new AudioStreamCallback() {
@Override
public void onAudioReady(AudioOutputStream audioOutputStream, final int numFrames) {
// Write the audio data to the second output stream
// Process the audio data as needed
}
})
.build();
// Start the input and output streams
mInputStream1.open();
mInputStream2.open();
mOutputStream1.open();
mOutputStream2.open();
}
private void stopRecording() {
mIsRecording = false;
mStartButton.setText("Start Recording");
// Close the input and output streams
mInputStream1.close();
mInputStream2.close();
mOutputStream1.close();
mOutputStream2.close();
mInputStream1 = null;
mInputStream2