问题的原因可能是由于某些设置不正确或某些步骤缺失导致的。下面是一种可能的解决方法,其中包含了使用AVAssetWriter将图像写入MP4文件的代码示例:
import AVFoundation
func writeImagesToMP4(images: [UIImage], outputFileURL: URL) {
// 创建写入视频的输出URL
guard let videoWriter = try? AVAssetWriter(outputURL: outputFileURL, fileType: .mp4) else {
print("无法创建AVAssetWriter")
return
}
// 定义视频的宽度和高度
let videoWidth = Int32(images[0].size.width)
let videoHeight = Int32(images[0].size.height)
// 配置视频输入
let videoOutputSettings: [String: Any] = [
AVVideoCodecKey: AVVideoCodecType.h264,
AVVideoWidthKey: videoWidth,
AVVideoHeightKey: videoHeight
]
let videoInput = AVAssetWriterInput(mediaType: .video, outputSettings: videoOutputSettings)
videoInput.expectsMediaDataInRealTime = true
// 配置视频写入器
if videoWriter.canAdd(videoInput) {
videoWriter.add(videoInput)
} else {
print("无法添加视频输入到AVAssetWriter")
return
}
// 开始写入会话
videoWriter.startWriting()
videoWriter.startSession(atSourceTime: .zero)
// 创建一个调度组,用于等待所有视频帧都写入文件
let writingGroup = DispatchGroup()
// 获取写入队列
let writingQueue = DispatchQueue(label: "com.example.videoWritingQueue")
// 写入视频帧
var frameNumber = 0
for image in images {
writingGroup.enter()
// 将当前帧写入文件
writingQueue.async {
if videoWriter.status != .writing {
writingGroup.leave()
return
}
if let pixelBufferPool = videoInput.pixelBufferPool {
var pixelBuffer: CVPixelBuffer?
let status = CVPixelBufferPoolCreatePixelBuffer(nil, pixelBufferPool, &pixelBuffer)
if let pixelBuffer = pixelBuffer, status == kCVReturnSuccess {
CVPixelBufferLockBaseAddress(pixelBuffer, [])
let data = CVPixelBufferGetBaseAddress(pixelBuffer)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let context = CGContext(data: data, width: videoWidth, height: videoHeight, bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(pixelBuffer), space: colorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedFirst.rawValue | CGBitmapInfo.byteOrder32Little.rawValue)
if let context = context {
context.clear(CGRect(x: 0, y: 0, width: Int(videoWidth), height: Int(videoHeight)))
context.draw(image.cgImage!, in: CGRect(x: 0, y: 0, width: CGFloat(videoWidth), height: CGFloat(videoHeight)))
CVPixelBufferUnlockBaseAddress(pixelBuffer, [])
let presentationTime = CMTimeMake(value: Int64(frameNumber), timescale: 30)
videoInput.append(pixelBuffer, withPresentationTime: presentationTime)
frameNumber += 1
}
}
}
writingGroup.leave()
}
}
// 等待所有视频帧写入完成
writingGroup.wait()
// 完成写入
videoInput.markAsFinished()
videoWriter.finishWriting {
if videoWriter.status == .completed {
print("视频写入完成")
} else if videoWriter.status == .failed {
print("视频写入失败: \(videoWriter.error?.localizedDescription ?? "")")
} else if videoWriter.status == .cancelled {
print("视频写入被取消")
}
}
}
使用此方法时,您需要提供一个UIImage数组和要输出的MP4文件的URL。该代码将按顺序将每个UIImage帧写入MP4文件,并在完成时输出相关的状态消息。确保在调用此方法之前,您已经将所有图像加载到内存中。
希望这可以帮助您解决问题!