捕获Android深度相机流(DEPTH16)作为OpenGL ES纹理
创始人
2024-12-24 21:00:39
0

要捕获Android深度相机流(DEPTH16)作为OpenGL ES纹理,可以使用以下步骤:

  1. 首先,确保设备支持深度相机。可以使用CameraManager类来检查设备是否支持深度相机:
CameraManager cameraManager = (CameraManager) getSystemService(Context.CAMERA_SERVICE);
String[] cameraIds = cameraManager.getCameraIdList();
for (String cameraId : cameraIds) {
    CameraCharacteristics characteristics = cameraManager.getCameraCharacteristics(cameraId);
    Integer depthStreamFormat = characteristics.get(CameraCharacteristics.DEPTH_DEPTH_IS_FORMAT_SUPPORTED);
    if (depthStreamFormat != null && depthStreamFormat == CameraMetadata.DEPTH_DEPTH_IS_FORMAT_SUPPORTED) {
        // 设备支持深度相机
    }
}
  1. 打开深度相机并创建相机预览会话。可以使用CameraDevice和CameraCaptureSession来实现:
cameraManager.openCamera(cameraId, new CameraDevice.StateCallback() {
    @Override
    public void onOpened(@NonNull CameraDevice camera) {
        // 深度相机已打开,创建相机预览会话
        List outputSurfaces = new ArrayList<>();
        SurfaceTexture texture = new SurfaceTexture(/* textureId */);
        texture.setDefaultBufferSize(width, height);
        Surface surface = new Surface(texture);
        outputSurfaces.add(surface);
        camera.createCaptureSession(outputSurfaces, new CameraCaptureSession.StateCallback() {
            @Override
            public void onConfigured(@NonNull CameraCaptureSession session) {
                // 相机预览会话已配置
                session.setRepeatingRequest(captureRequest, captureCallback, backgroundHandler);
            }

            @Override
            public void onConfigureFailed(@NonNull CameraCaptureSession session) {
                // 配置相机预览会话失败
            }
        }, backgroundHandler);
    }

    @Override
    public void onDisconnected(@NonNull CameraDevice camera) {
        // 深度相机已断开连接
    }

    @Override
    public void onError(@NonNull CameraDevice camera, int error) {
        // 打开深度相机发生错误
    }
}, backgroundHandler);
  1. 在OpenGL ES中创建纹理对象,并将其与深度相机流进行绑定:
int[] textures = new int[1];
GLES20.glGenTextures(1, textures, 0);
depthTextureId = textures[0];
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, depthTextureId);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
  1. 在CameraCaptureSession.CaptureCallback中通过SurfaceTexture将深度相机流数据绑定到纹理:
private CameraCaptureSession.CaptureCallback captureCallback = new CameraCaptureSession.CaptureCallback() {
    @Override
    public void onCaptureCompleted(@NonNull CameraCaptureSession session, @NonNull CaptureRequest request, @NonNull TotalCaptureResult result) {
        super.onCaptureCompleted(session, request, result);
        // 获取深度相机流数据
        Image depthImage = result.get(CaptureResult.DEPTH_IMAGE);
        if (depthImage != null) {
            // 将深度相机流数据绑定到纹理
            SurfaceTexture texture = textureView.getSurfaceTexture();
            texture.setDefaultBufferSize(depthImage.getWidth(), depthImage.getHeight());
            Surface surface = new Surface(texture);
            try {
                ImageReader reader = ImageReader.newInstance(depthImage.getWidth(), depthImage.getHeight(), ImageFormat.DEPTH16, 1);
                reader.setOnImageAvailableListener(new ImageReader.OnImageAvailableListener() {
                    @Override
                    public void onImageAvailable(ImageReader reader) {
                        Image depthImage = reader.acquireLatestImage();
                        if (depthImage != null) {
                            // 将深度相机流数据绑定到纹理
                            SurfaceTexture texture = textureView.getSurfaceTexture();
                            texture.setDefaultBufferSize(depthImage.getWidth(), depthImage.getHeight());
                            Surface

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