要实现ARCore Sceneform ViewRenderable随机旋转图像的角度,可以使用以下代码示例:
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import androidx.appcompat.app.AppCompatActivity;
import com.google.ar.core.Anchor;
import com.google.ar.core.Frame;
import com.google.ar.core.Plane;
import com.google.ar.core.Pose;
import com.google.ar.core.Session;
import com.google.ar.core.TrackingState;
import com.google.ar.sceneform.AnchorNode;
import com.google.ar.sceneform.ArSceneView;
import com.google.ar.sceneform.rendering.ModelRenderable;
import com.google.ar.sceneform.rendering.Renderable;
import com.google.ar.sceneform.rendering.ViewRenderable;
import com.google.ar.sceneform.ux.ArFragment;
import com.google.ar.sceneform.ux.TransformableNode;
import java.util.Random;
public class MainActivity extends AppCompatActivity {
private ArFragment arFragment;
private Button addButton;
private boolean isPlaced = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
arFragment = (ArFragment) getSupportFragmentManager().findFragmentById(R.id.arFragment);
addButton = findViewById(R.id.addButton);
addButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (!isPlaced) {
placeObject();
isPlaced = true;
}
}
});
arFragment.getArSceneView().getScene().addOnUpdateListener(frameTime -> {
if (isPlaced) {
Frame frame = arFragment.getArSceneView().getArFrame();
if (frame != null) {
Session session = arFragment.getArSceneView().getSession();
if (session != null && session.isTracking() && session.getTrackingState() == TrackingState.TRACKING) {
for (Plane plane : session.getAllTrackables(Plane.class)) {
if (plane.getType() == Plane.Type.HORIZONTAL_UPWARD_FACING && plane.getTrackingState() == TrackingState.TRACKING) {
arFragment.getPlaneDiscoveryController().hide();
break;
}
}
for (Anchor anchor : session.getAllAnchors()) {
Anchor.State anchorState = anchor.getTrackingState();
if (anchorState == Anchor.State.TRACKING) {
adjustObjectRotation(anchor);
break;
}
}
}
}
}
});
}
private void placeObject() {
// Replace "model.sfb" with your 3D model file
ModelRenderable.builder()
.setSource(this, R.raw.model)
.build()
.thenAccept(renderable -> {
Anchor anchor = arFragment.getArSceneView().getSession().createAnchor(Pose.IDENTITY);
AnchorNode anchorNode = new AnchorNode(anchor);
anchorNode.setParent(arFragment.getArSceneView().getScene());
TransformableNode objectNode = new TransformableNode(arFragment.getTransformationSystem());
objectNode.setParent(anchorNode);
objectNode.setRenderable(renderable);
objectNode.select();
});
}
private void adjustObjectRotation(Anchor anchor) {
float randomAngle = new Random().nextFloat() * 360;
AnchorNode anchorNode = new AnchorNode(anchor);
anchorNode.setParent(arFragment.getArSceneView().getScene());
anchorNode.setLocalRotation(Quaternion.axisAngle(new Vector3(0, 1f, 0), randomAngle));
}
}
在这个示例中,我们首先创建了一个ArFragment
和一个按钮Button
。当按钮被点击时,我们调用placeObject()
方法来在AR场景中放置一个3D模型。
在arFragment.getArSceneView().getScene().addOnUpdateListener()
中,我们监听AR场景的更新,在每一帧中检查AR会话的状态。如果3D模型已经放置,我们遍历场景中的所有锚点,找到跟踪状态为TRACKING
的锚点,并调用adjustObjectRotation()
方法来随机旋转模型的角度。
在adjustObjectRotation()
方法中,我们通过Quaternion.axisAngle()
方法来创建一个绕Y轴旋转的四元数,旋转角度为0到360度之间的随机值。然后我们将这个旋转应用到锚点上,使得模型随机旋转。
请注意,在示例代码中,我们使用了一个名为model.sfb
的3D模型文件。你需要将该文件替换为自己