要将OBJ或DAE文件转换为ARObject,可以使用以下代码示例:
import ARKit
func convertToARObject(objFile: String, mtlFile: String) -> ARReferenceObject? {
guard let objURL = Bundle.main.url(forResource: objFile, withExtension: "obj") else {
print("Error: Unable to find OBJ file.")
return nil
}
guard let mtlURL = Bundle.main.url(forResource: mtlFile, withExtension: "mtl") else {
print("Error: Unable to find MTL file.")
return nil
}
let asset = MDLAsset(url: objURL)
asset.loadTextures()
let object = asset.object(at: 0)
let referenceObject = try! ARReferenceObject(object: object, url: objURL, mtl: mtlURL)
return referenceObject
}
// Usage:
if let arObject = convertToARObject(objFile: "myObject", mtlFile: "myMaterial") {
// Use the AR object
// For example, you can add it to an ARWorldMap or use it for object detection.
// See ARKit documentation for more details.
}
请确保将OBJ和MTL文件添加到项目中,并将其命名为myObject.obj
和myMaterial.mtl
(或者根据需要更改文件名)。此外,还要确保正确导入ARKit框架。
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