ARKit多人功能在Unity项目中允许多个设备连接到相同的ARKit会话,以实现协作AR体验。以下是实现ARKit多人功能的步骤:
以下是一些示例代码:
在会话中创建广告者和浏览器:
using UnityEngine.XR.iOS.Multipeer;
MCSession session;
MCAdvertiserAssistant advertiserAssistant;
MCBrowserViewController browserController;
void Start() {
// Create MCSession
session = new MCSession (/* some delegate */);
// Create advertiser assistant
advertiserAssistant = new MCAdvertiserAssistant (session, "my-service-type");
// Start advertising
advertiserAssistant.Start ();
// Create browser controller
browserController = new MCBrowserViewController (MCSessionBrowseViewControllerStyle.DisclosureButton, null, session);
}
在ARSessionDelegate中实现anchor添加和移除:
public void ARSessionDidAddAnchors (ARSession session, ARAnchor[] anchors) {
// Add anchors to MCSession
foreach (ARAnchor anchor in anchors) {
session.AddAnchor (anchor);
}
}
public void ARSessionDidRemoveAnchors (ARSession session, ARAnchor[] anchors) {
// Remove anchors from MCSession
foreach (ARAnchor anchor in anchors) {
session.RemoveAnchor (anchor);
}
}
在MCSessionDelegate中处理其他设备加入和退出会话