在ARKit中,“节点渲染器的didUpdate函数未被执行”通常是由于以下原因之一造成的:
// 创建渲染器
let renderer = SCNRenderer(device: device, options: nil)
renderer.delegate = self
// 设置节点的渲染器
let node = SCNNode()
node.geometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
node.geometry?.firstMaterial?.diffuse.contents = UIColor.red
node.geometry?.firstMaterial?.isDoubleSided = true
node.geometry?.firstMaterial?.lightingModel = .physicallyBased
node.geometry?.firstMaterial?.roughness.contents = 0.5
node.geometry?.firstMaterial?.metalness.contents = 0.5
node.geometry?.firstMaterial?.normal.contents = UIImage(named: "normalMap.png")
node.renderer = renderer
class MyRendererDelegate: NSObject, SCNSceneRendererDelegate {
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {
// 执行渲染节点更新的逻辑
}
}
// 将渲染器代理设置给ARSCNView
let rendererDelegate = MyRendererDelegate()
arSCNView.delegate = rendererDelegate
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {
if let planeAnchor = anchor as? ARPlaneAnchor {
// 更新平面节点的属性,例如尺寸
node.scale = SCNVector3(planeAnchor.extent.x, 1, planeAnchor.extent.z)
} else if anchor is ARImageAnchor {
// 更新图像节点的属性
} else if anchor is ARFaceAnchor {
// 更新人脸节点的属性
}
// 其他情况下的节点更新逻辑
}
请仔细检查你的代码,确保以上步骤都正确实现,并根据你的具体需求进行相应的节点更新操作。