我们需要创建一个计时器类来管理我们的倒计时。它将包含我们需要的计时器行为和事件。
public class CountdownTimer
{
private int secondsRemaining;
public CountdownTimer(int seconds)
{
secondsRemaining = seconds;
}
public event EventHandler Tick;
public event EventHandler CountdownFinished;
public void Start()
{
Timer timer = new Timer(1000);
timer.Elapsed += Timer_Elapsed;
timer.Start();
}
private void Timer_Elapsed(object sender, ElapsedEventArgs e)
{
secondsRemaining--;
if (secondsRemaining == 0)
{
CountdownFinished?.Invoke(this, new EventArgs());
}
else
{
Tick?.Invoke(this, new EventArgs());
}
}
public int SecondsRemaining {
get { return secondsRemaining; }
}
}
我们需要在视图中绑定计时器,并在视图中调用相应的功能以更新倒计时。
@{
var countdownTimer = new CountdownTimer(60);
countdownTimer.Tick += (s, e) =>
{
// 更新倒计时UI
var countdownId = "countdown";
var countdown = Document.GetElementById(countdownId);
countdown.InnerText = countdownTimer.SecondsRemaining.ToString();
};
countdownTimer.CountdownFinished += (s, e) =>
{
// 处理倒计时到达0时的逻辑
var countdownId = "countdown";
var countdown = Document.GetElementById(countdownId);
countdown.InnerText = "0";
};
countdownTimer.Start();
}
60
这个示例中的倒计时从60秒开始,每秒钟减少一秒。在计时器类中,计时器将触发Tick事件,并在UI中更新每秒钟。当倒计时达到0时,CountdownFinished事件将被触发,视图将更新到0。