要在Autodesk Forge Viewer中更改IFC模型中的纹理,可以按照以下步骤进行操作:
var viewerApp;
Autodesk.Viewing.Initializer({
accessToken: 'YOUR_ACCESS_TOKEN',
env: 'AutodeskProduction'
}, function() {
viewerApp = new Autodesk.Viewing.ViewingApplication('viewerContainer');
viewerApp.registerViewer(viewerApp.k3D, Autodesk.Viewing.Private.GuiViewer3D);
viewerApp.loadDocument('YOUR_URN', onDocumentLoadSuccess, onDocumentLoadFailure);
});
function onDocumentLoadSuccess(doc) {
var viewables = viewerApp.bubble.search({ 'type': 'geometry' });
if (viewables.length === 0) {
console.error('Document contains no viewables.');
return;
}
viewerApp.selectItem(viewables[0].data, onItemLoadSuccess, onItemLoadFail);
}
function onDocumentLoadFailure(viewerErrorCode) {
console.error('onDocumentLoadFailure() - errorCode:' + viewerErrorCode);
}
function onItemLoadSuccess(viewer) {
// 在这里执行更改纹理的代码
}
function onItemLoadFail(errorCode) {
console.error('onItemLoadFail() - errorCode:' + errorCode);
}
onItemLoadSuccess
函数中,可以使用以下代码更改IFC模型中的纹理:function onItemLoadSuccess(viewer) {
var model = viewer.model;
var instanceTree = model.getInstanceTree();
instanceTree.enumNodeFragments(0, function(fragId) {
var material = new THREE.MeshBasicMaterial({ map: YOUR_TEXTURE });
model.getFragmentList().setMaterial(fragId, material);
});
}
请注意,代码中的YOUR_ACCESS_TOKEN
应替换为您的访问令牌,YOUR_URN
应替换为您的模型URN,YOUR_TEXTURE
应替换为您想要应用于模型的纹理。此外,您还需要确保引入了THREE.js
库。