下面是一个使用Prism、Unity和EntityFramework实现AutoMapper的解决方案的示例代码:
using AutoMapper;
namespace YourNamespace
{
public static class AutoMapperConfig
{
public static IMapper Configure()
{
var config = new MapperConfiguration(cfg =>
{
// 添加您的映射配置
cfg.CreateMap();
});
return config.CreateMapper();
}
}
}
using Prism.Unity;
using Unity;
namespace YourNamespace
{
public partial class App : PrismApplication
{
protected override void ConfigureContainer()
{
base.ConfigureContainer();
Container.RegisterType(new ContainerControlledLifetimeManager(), new InjectionFactory(c =>
{
return AutoMapperConfig.Configure();
}));
}
protected override void RegisterTypes(IContainerRegistry containerRegistry)
{
// 注册其他类型
}
protected override Window CreateShell()
{
// 创建Shell
}
}
}
using AutoMapper;
namespace YourNamespace
{
public class YourViewModel
{
private readonly IMapper _mapper;
public YourViewModel(IMapper mapper)
{
_mapper = mapper;
}
public void YourMethod()
{
// 使用AutoMapper映射对象
var sourceObject = new SourceClass();
var destinationObject = _mapper.Map(sourceObject);
// 执行其他操作
}
}
}
通过按照上述步骤配置AutoMapper,并使用构造函数注入将IMapper接口传递给需要进行映射的类,您就可以在Prism、Unity和EntityFramework中使用AutoMapper来映射到目标类型了。