AVAudioEngine从网络获取数据,并通过噪音或静音进行播放。
创始人
2024-11-12 21:00:26
0

要使用AVAudioEngine从网络获取数据并播放,您需要以下步骤:

  1. 导入所需的框架:
import AVFoundation
import MediaPlayer
  1. 创建AVAudioEngine实例并准备进行音频播放:
let audioEngine = AVAudioEngine()
  1. 创建AVPlayer实例来播放网络音频:
let url = URL(string: "YOUR_AUDIO_FILE_URL")!
let playerItem = AVPlayerItem(url: url)
let player = AVPlayer(playerItem: playerItem)
  1. 创建AVAudioPlayerNode实例来处理音频数据,并将其连接到AVAudioEngine的输出节点:
let audioPlayerNode = AVAudioPlayerNode()
audioEngine.attach(audioPlayerNode)
audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: nil)
  1. 定义一个闭包来从AVPlayer中获取音频样本数据并传递给AVAudioPlayerNode:
let blockSize: AVAudioFrameCount = 2048
player.addPeriodicTimeObserver(forInterval: CMTimeMake(value: 1, timescale: 100), queue: DispatchQueue.main) { time in
    guard let playerItem = self.player.currentItem else { return }
    guard playerItem.status == .readyToPlay else { return }
    
    let sampleTime = time.seconds * playerItem.assetTrack!.nominalFrameRate
    let audioTime = CMTimeMake(value: Int64(sampleTime), timescale: playerItem.assetTrack!.naturalTimeScale)
    if let sampleData = self.extractSampleData(from: playerItem, at: audioTime, blockSize: blockSize) {
        self.audioPlayerNode.scheduleBuffer(sampleData)
    }
}
  1. 定义一个方法来从AVPlayerItem中提取音频样本数据:
func extractSampleData(from playerItem: AVPlayerItem, at audioTime: CMTime, blockSize: AVAudioFrameCount) -> AVAudioPCMBuffer? {
    guard let assetTrack = playerItem.assetTrack else { return nil }
    
    let outputFormat = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: assetTrack.nominalFrameRate, channels: 1, interleaved: false)
    let outputBuffer = AVAudioPCMBuffer(pcmFormat: outputFormat!, frameCapacity: blockSize)
    
    do {
        try playerItem.audioTimePitchAlgorithm = AVAudioTimePitchAlgorithm(rawValue: "Varispeed")
        try playerItem.audioTimePitchAlgorithm = AVAudioTimePitchAlgorithm(rawValue: "Spectral")
        
        try assetTrack.loadAudioSamples(at: audioTime, frameCount: blockSize, into: outputBuffer!)
        return outputBuffer
    } catch {
        print("Failed to extract sample data: \(error)")
        return nil
    }
}
  1. 启动AVAudioEngine并开始播放:
do {
    try audioEngine.start()
    audioPlayerNode.play()
    player.play()
} catch {
    print("Failed to start audio engine: \(error)")
}

这样,您就可以从网络获取音频数据并使用AVAudioEngine播放。请注意,您需要将"YOUR_AUDIO_FILE_URL"替换为您自己的音频文件的URL。

相关内容

热门资讯

黑科技游戏(aapoker辅助... 黑科技游戏(aapoker辅助工具)外挂透视辅助神器(透视)原来真的有挂(黑科技详情)1、下载好aa...
黑科技计算(WEPoke)软件... 黑科技计算(WEPoke)软件太假了(黑科技)ai代打(确实是有挂)是一款可以让一直输的玩家,快速成...
黑科技科技(WEPOke)辅助... 黑科技科技(WEPOke)辅助软件靠谱吗(黑科技)辅助器(真是有挂)1、金币登录送、破产送、升级送、...
黑科技脚本(wpk职业代打)外... 黑科技脚本(wpk职业代打)外挂透明挂辅助方法(透视)一直真的有挂(黑科技攻略)1、首先打开wpk职...
黑科技计算(wepoker)辅... 黑科技计算(wepoker)辅助插件安装(黑科技)辅助有挂(果然真的是有挂)(1)黑科技计算(wep...
黑科技总结(we辅助poker... 黑科技总结(we辅助poker德之星)外挂透明挂辅助app(透视)一贯存在有挂(黑科技揭秘);1、金...
黑科技规律(We辅poker助... 黑科技规律(We辅poker助)辅助有挂吗(黑科技)辅助多久会封号(一直真的有挂)1、不需要AI权限...
黑科技app(wpk德州ai辅... 黑科技app(wpk德州ai辅助神器)外挂黑科技辅助挂(透视)总是是有挂(黑科技插件)wpk德州ai...
黑科技存在(wEpOke)挂吗... 黑科技存在(wEpOke)挂吗蓝鸟(黑科技)有玄学(确实真的有挂)辅助器中分为三种模型:软件透明挂、...
黑科技安装(aa扑克发牌机制)... 黑科技安装(aa扑克发牌机制)外挂透视辅助下载(透视)一直存在有挂(黑科技技巧);1、操作简单,无需...