要使用AVAudioEngine从网络获取数据并播放,您需要以下步骤:
import AVFoundation
import MediaPlayer
let audioEngine = AVAudioEngine()
let url = URL(string: "YOUR_AUDIO_FILE_URL")!
let playerItem = AVPlayerItem(url: url)
let player = AVPlayer(playerItem: playerItem)
let audioPlayerNode = AVAudioPlayerNode()
audioEngine.attach(audioPlayerNode)
audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: nil)
let blockSize: AVAudioFrameCount = 2048
player.addPeriodicTimeObserver(forInterval: CMTimeMake(value: 1, timescale: 100), queue: DispatchQueue.main) { time in
guard let playerItem = self.player.currentItem else { return }
guard playerItem.status == .readyToPlay else { return }
let sampleTime = time.seconds * playerItem.assetTrack!.nominalFrameRate
let audioTime = CMTimeMake(value: Int64(sampleTime), timescale: playerItem.assetTrack!.naturalTimeScale)
if let sampleData = self.extractSampleData(from: playerItem, at: audioTime, blockSize: blockSize) {
self.audioPlayerNode.scheduleBuffer(sampleData)
}
}
func extractSampleData(from playerItem: AVPlayerItem, at audioTime: CMTime, blockSize: AVAudioFrameCount) -> AVAudioPCMBuffer? {
guard let assetTrack = playerItem.assetTrack else { return nil }
let outputFormat = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: assetTrack.nominalFrameRate, channels: 1, interleaved: false)
let outputBuffer = AVAudioPCMBuffer(pcmFormat: outputFormat!, frameCapacity: blockSize)
do {
try playerItem.audioTimePitchAlgorithm = AVAudioTimePitchAlgorithm(rawValue: "Varispeed")
try playerItem.audioTimePitchAlgorithm = AVAudioTimePitchAlgorithm(rawValue: "Spectral")
try assetTrack.loadAudioSamples(at: audioTime, frameCount: blockSize, into: outputBuffer!)
return outputBuffer
} catch {
print("Failed to extract sample data: \(error)")
return nil
}
}
do {
try audioEngine.start()
audioPlayerNode.play()
player.play()
} catch {
print("Failed to start audio engine: \(error)")
}
这样,您就可以从网络获取音频数据并使用AVAudioEngine播放。请注意,您需要将"YOUR_AUDIO_FILE_URL"替换为您自己的音频文件的URL。