ARKit和RealityKit对于场景中实体数量都有一定的限制,这可能会对一些应用造成限制。但是,可以使用一些优化技巧来减少实体数量并提高性能。
例如,可以使用合并网格的技术来将多个物体合并成一个网格,减少渲染调用的数量。可以使用Metal提供的Submeshes API来实现这一点。下面是一个基本的合并网格的代码示例:
let geometry1 = SCNGeometry(...)
let geometry2 = SCNGeometry(...)
let geometries = [geometry1, geometry2]
var vertices = [SCNVector3]()
var normals = [SCNVector3]()
var textures = [CGPoint]()
var indices = [Int]()
for geometry in geometries {
let sources = geometry.sources(for: .vertex)
let normalSource = geometry.sources(for: .normal).first!
let textureSource = geometry.sources(for: .texcoord).first!
let element = geometry.elements.first!
let vertexCount = sources.first!.data.count / MemoryLayout.size / 3
for vertexIndex in 0..